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Visual studio sfml texture unable to find image
Visual studio sfml texture unable to find image













visual studio sfml texture unable to find image

I import my libraries via my own directory "locals" which contain many APIs, but I specifically get SFML, and done appropriately as I am able to open a window and many other stuff. This is an irritating problem that keep coming up for some reason and is always a problem to fix it. My image is in the same directory as with my. After that I run a for loop initializing a texture and image and pushing to a vector for textures which then I push to a vector of animations. Then I check to see if the the Animation array in Idle is not 0. My libraries are for sure working, but now I am not sure why the image is not loading. Currently there are 17 animations required so I have it check the JSON file and check to see if it has 17 objects. I don't understand why this is evening happening and the only message I get via the terminal is "Cannot load image. Std::cout ::iterator sprite = spriteContainer.begin() sprite != spriteContainer.end() ++sprite)įor (std::list::iterator sprite = spriteContainer.begin() sprite != spriteContainer.end() ++sprite)Ī couple weeks ago it worked flawlessly to my expectation, but now that I come back to it and I am having problems importing the image as a texture "tile.png". tPosition(sf::Vector2f(/2.0f, mousePos.y - textSize.y/2.0f)) Sf::Vector2u textSize = texture.getSize() Create sprite and add features before putting it into container check all the window's events that were triggered since the last iteration of the loopĮlse if(event.type = sf::Event::LostFocus) Sf::Vector2i mousePos = sf::Mouse::getPosition(window) run the program as long as the window is open Limit 30 frames per sec the minimum for all games Allow library to accept repeatitive key presses (i.e. tPosition( sf::Vector2i(sf::VideoMode::getDesktopMode().width/4 + sf::VideoMode::getDesktopMode().width/16, 0) ) Set game window position on the screen Sf::RenderWindow window(sf::VideoMode(sf::VideoMode::getDesktopMode().height - 300, 800), "Bricks") If (json.I have come to a problem with the code below. This is also located in my player class which then I call to my Game class. Currently there are 17 animations required so I have it check the JSON file and check to see if it has 17 objects.

visual studio sfml texture unable to find image

This function here is to initialize the textures. So I started to create a game using sfml and I have gotten to the point where I want to create a vector that contains a bunch of textures of an animation so that I can set it to the sprite. 15th October 2020 c++, game-development, sfml, vector















Visual studio sfml texture unable to find image